Get Acron
Get
Acron.
Acron is used with an Acron account — free to create, and one sign-in for the launcher, the forum and Studio downloads. Install the Acron Launcher, sign in, and it creates your projects and installs the engine into each of them — the right version, from the Acron package archive, kept up to date when you choose.
Engine 1.11 · Python 3.14
Acron Launcher
Download the Launcher
Your system is listed first. Install it, start it and sign in with your Acron account.
Acron Launcher 0.3.4. On Windows the .exe installer needs no administrator rights; the .msi is for managed installs. Step by step: Installing Acron.
How It Works
From Account to Running Game
Create an Acron account
Sign up in a minute — it is free. The same account signs you in to the launcher, the package archive, Studio downloads and the forum. Licensing — yearly licences and monthly subscriptions — is on the pricing page. Teams can talk to sales.
Install the launcher and sign in
The Acron Launcher is a small desktop app — download it for your system. Sign in from it — it opens your browser to sign in and keeps the session in your system keychain. Signing in activates your account's licence on this machine; Settings › License shows it. It brings its own copy of uv and the acronmanager tool, so there is nothing else to set up.
Create a project
Pick a folder and an engine version. The launcher writes the project's pyproject.toml, creates a Python 3.14 environment and installs the engine and acronmanager into it. Changing the engine version later is one click; the project's files stay plain Python and glTF.
Build, run, ship
Open the project in Acron Studio or your own editor, run it from the launcher, and use acronmanager — or the launcher's buttons — to build assets, run tests, and export for the desktop, the web, Android and the Wii. The manual walks you through it, and its Distributing section covers every platform.
System Requirements
What You Need
Developing
- 64-bit Windows, macOS 11+ on Apple silicon, or 64-bit Linux (x86-64)
- A GPU with OpenGL 3.3 or later
- An Acron account
- The launcher provides Python 3.14 and the engine
Exporting
- Desktop & web (Python): nothing more
- C++ games: a C++17 compiler and CMake
- Android: the Android SDK and a JDK
- Wii: devkitPro
Players
- Install nothing — the engine travels inside the game
- Web: a current desktop browser with WebGL 2
- Android: arm64, Android 7.0 or later
- Wii: the Homebrew Channel, or Dolphin
CI / Headless
- Offscreen rendering without a window
acronmanager ci initwrites the workflow- GitHub or Gitea Actions
- See CI for games