Acron

Dev Log

Technical deep-dives, tutorials, release notes, and thinking from the Acron team.

Release Notes

Acron v0.9.1 — PBR improvements, physics stability, and Studio beta

This release brings cascaded shadow map fixes, roughness/metalness texture channel corrections, Bullet 3.25 upgrade with improved rigid body stacking, and...

2026-06-01 · Acron Team

Deep Dive

How Distributed Objects scales to 10,000 concurrent players

A walkthrough of the zone-based interest management architecture — how the CartesianGrid divides the world, what gets replicated to whom, and how we...

2026-05-14 · Acron Team

Tutorial

Build a multiplayer RPG in Python in 30 minutes

From pip install to a running two-player world: character movement, server-authoritative position, zone transitions, and chat. Complete source code included.

2026-04-30 · Acron Team

Rendering

Writing custom GLSL shaders in Acron: a practical guide

How the shader pipeline works, how to hook into the PBR pass, vertex and fragment stage injection, and uniform binding. Three worked examples: water, toon...

2026-04-10 · Acron Team

Studio & AI

How Studio AI answers engine-specific questions (and why it doesn't hallucinate)

A look at the RAG-over-docs architecture: how we index Acron API docs, how we include your project context in the prompt, and why this beats a generic model...

2026-03-22 · Acron Team

Tutorial

Mixing Python and C++ in Acron: when and how

Acron supports Python for scripting and C++ for performance-critical systems. This guide covers: when to use each, how to call C++ from Python via the...

2026-03-05 · Acron Team

Get Dev Updates

New posts, release notes, and tutorials — directly to your inbox. Unsubscribe any time.