Acron

Open Source · BSD License · Zero Royalties

Acron

A production-grade 3D engine. Script in Python, optimise in C++, or go visual with Blueprints.
PBR rendering, physics, multiplayer, and Studio AI — one pip install, zero royalties.

GEN 0000 · LIVE 000 · BORN 00 · DIED 00 · B3/S23
Install pip install acron
Get Started Read the Docs
Built for: Indie Devs AI & ML Studios Industry
PBR Rendering Bullet Physics Multiplayer Studio AI Python 3.14 glTF 2.0 BSD License

Everything to ship a real game

A complete runtime — not a framework. From rendering to networking, all under one pip install.

Module 01

PBR Rendering

Forward PBR pipeline with metal-roughness, IBL, filmic tonemapping, MSAA, HDR bloom, emission maps, and color LUT grading. GLSL shaders load directly.

Module 02

Physics

Bullet 3 and ODE integrations. Raycasting, boxcast, mesh colliders, rigid-body dynamics, and a built-in simple physics layer for rapid prototyping.

Module 03

Multiplayer

Distributed Objects networking — a typed, zone-aware, server-authoritative architecture for games with hundreds to thousands of concurrent players.

Module 04

Studio AI

Acron Studio ships with a local AI that knows your engine API. Generate code, scaffold systems, and create art assets — offline, no subscription needed to start.

Module 05

Asset Pipeline

First-class glTF 2.0 support with KHR extensions, Blender export via blend2bam, BAM/EGG formats, DCC exporters for Maya and 3ds Max, and a built-in model viewer.

Module 06

Animation & Audio

Skeletal animation with glTF clips, sprite sheet and 2D frame animation, a full tween/interval system, and spatial audio via OpenAL and FMOD.

Module 07

AI & Pathfinding

AcronAI: seek, flee, pursue, flock, obstacle avoidance, A* pathfinding, and nav mesh generation. Behaviour trees optional. All scriptable in Python.

Module 08

Cross-platform

Windows, macOS, Linux from one codebase. build_apps auto-packages self-contained executables. Android experimental. Vulkan in progress.

All Features

From zero to running scene

Install via pip, import the engine, and you're rendering a 3D scene in under 10 lines. No project files, no launcher, no account. Just Python.


▪ MAIN.PY
from acron import *

# A spinning cube in 4 lines
app = Acron()
cube = Entity(model='cube', color=color.spark)
cube.animate_rotation_y(360, duration=2, loop=True)
app.run()

# Or go low-level when you need control
from acron import ShowBase

class MyGame(ShowBase):
    def __init__(self):
        super().__init__()
        self.scene = self.loader.loadModel('city.glb')
        self.scene.reparentTo(self.render)
        self.taskMgr.add(self.update, 'update')

    def update(self, task):
        # full engine access in Python
        return task.cont

MyGame().run()

Zero royalties.
Forever.

BSD license. No revenue threshold. No percentage cut. No runtime fee. Ship your game, keep everything you earn.

See Pricing

Showcase

Games, simulations, and research projects shipped by the community.

View All
▪ SCREENSHOT COMING SOON
Your Game Here
Game · Built with Acron · Submit yours
▪ SCREENSHOT COMING SOON
Research Simulation
Simulation · Academic · Python 3.14
▪ SCREENSHOT COMING SOON
Digital Twin Demo
Industrial · Digital Twin · Real-time

Built something with Acron? Submit your project →

Start building

One command. No account required. BSD licensed, zero royalties, production-grade.